It was Sony’s turn to announce a major acquisition deal this week after the PlayStation maker confirmed it is buying Bungie for $3.6 billion. The developer, currently most famous for the “Destiny” franchise, was also quick to assure fans that “Destiny 2” and its future project will be released on multiple platforms.
As with the usual concerns with studios getting acquired by console makers, one of the first questions video game fans asked about the deal is its potential impacts on Bungie’s existing and upcoming IPs. But in the official statements from both Sony and Bungie, the companies told fans that the latter will continue to be an “independent and multi-platform studio and publisher.”
Immediately after the acquisition’s announcement, the “Destiny 2” developer released a very straightforward FAQ page that should address those concerns. Simply put, the availability of “Destiny 2” will not be affected by the deal, according to Bungie. On the same page, the “Destiny 2” developer says it will still have “full creative control” and will make the final decision when it comes to publishing “Destiny” games and content. The developer also maintained that the game’s upcoming expansion, “The Witch Queen,” will still be available on platforms other than PlayStation once it is released on Tuesday, Feb. 22.
Bungie also told fans that cross-platform features on “Destiny 2,” such as cross-save, cross-play, and other related apps, will still be available to every player regardless of where they are playing. That means fans of the free-to-play online multiplayer shooter will remain accessible to players using Steam, Xbox, and Stadia.
With video game studio acquisitions, though, it is typical for the developer being acquired to keep their existing titles on multiple platforms even after the deal is completed. But like in the case of Bethesda’s “Starfield,” the bigger question is whether or not Bungie’s future games will still have the same availability.
The good news is Bungie also assured fans that its “future games in development” are not planned to be exclusive on PlayStation consoles. “We want the worlds we are creating to extend to anywhere people play games,” the studio wrote.


Meta Partners With Reliance to Launch First AI-Powered Data Center in India
SpaceX IPO Sets Record With $75 Billion Raise, Valuation Hits $1.77 Trillion
South Korea Weighs AI Profit Sharing as Samsung and SK Hynix Earnings Surge
Hanmi Semicon Shares Surge After $33 Million SpaceX Investment
EngineAI Files for Hong Kong IPO Amid Rising Demand for AI and Robotics Stocks
Adobe Beats Q2 2026 Estimates, Raises Full-Year Outlook as AI Revenue Surges Despite Stock Drop
Astera Labs and Rocket Lab Surge After Nasdaq-100 Inclusion Announcement
Meta Challenges Australia’s Proposed Tech Tax, Citing U.S. Trade Agreement Concerns
Hyundai, Nvidia, and South Korea Near Deal for Major AI Technology Center
SK Hynix Stock Rebounds as AI Memory Chip Demand Fuels Expansion Plans
Bouygues, Orange and Iliad Strike €20.35 Billion Deal to Acquire SFR
OpenAI May Slash AI Service Prices Amid Growing Rivalry With Anthropic
Switch Eyes Multi-Billion-Dollar Funding Round at $50 Billion Valuation Ahead of Potential IPO
Qualcomm Stock Gains After Jensen Huang Endorsement
Naver Stock Jumps on NVIDIA Partnership to Build South Korea’s AI Infrastructure
Jensen Huang Strengthens Nvidia’s South Korea Ties Amid AI Expansion
SpaceX IPO Set for Explosive Debut as Valuation Tops $2.2 Trillion 



