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Servers and Storytelling May Limit AI Copying Risk for Take-Two Games

Some Take-Two Interactive titles rely on servers and emphasize storytelling, which may make them less susceptible to software copying.

Updated 1 min read
An anonymous tester checks a console game over a wired connection in New York City. (AI-generated image / EconoTimes)
An anonymous tester checks a console game over a wired connection in New York City. (AI-generated image / EconoTimes)

AI systems such as Anthropic’s Opus could shorten the time needed to rebuild game software, a possible publisher risk whose scale may vary based on how individual titles operate.

Risk may differ among games. Server connections and narrative emphasis may make some Take-Two Interactive titles less vulnerable to software duplication.

Executable copying means reproducing the software that runs a game.

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