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Xbox Cloud Gaming: Xbox One players can access Xbox Series X-exclusive titles

Photo credit: Mika Baumeister on Unsplash

Xbox Cloud Gaming has reached a milestone this week as Microsoft announced it is now officially available on Xbox One and Xbox Series X/S consoles. This should be a welcome development, especially for players who are still using the last-generation hardware.

To those who do not know, Microsoft marked Xbox’s 20th anniversary on Monday, making this week a huge one for the company. It is then not surprising that after treating fans with the sudden launch of the “Halo Infinite” multiplayer on Monday, Microsoft also confirmed on Wednesday that the Xbox Cloud Gaming is now available to console gamers.

Xbox One owners will benefit greatly from this announcement, especially with the Xbox Series X still very difficult to find in stores. With Xbox Cloud Gaming, they will be able to play cloud-supported games that were previously only available on Xbox Series X/S, such as “The Riftbreaker,” “The Medium,” and “Recompile.”

Microsoft also promised to expand the library of next-gen titles that Xbox One owners can play through the Xbox Cloud Gaming, including “Microsoft Flight Simulator” in early 2022. The company has yet to confirm if other first-party next-gen games will get the same treatment, but there is a good chance for that to happen. And that should be an encouraging possibility with Bethesda’s “Starfield” slated to launch on Nov. 11, 2022, on Xbox Series X/S and PC.

Players need an Xbox Game Pass subscription to experience Xbox Cloud Gaming. Console players can now try cloud-supported titles without installing them, which is a nice feature since console storage is often limited. The Xbox Cloud Gaming launch on consoles will also allow players to immediately try a new title that their friends will share through a game invite.

Xbox Cloud Gaming is still in beta and is only available in 25 territories, while Microsoft confirmed the service is coming to Brazil soon. Players in these regions will have to be a little patient because the cloud features will not go live at once for all players in all 25 countries. “This capability will initially roll out with our November release to a subset of Xbox gamers and scale to all gamers in supported markets over the coming weeks,” Microsoft said in the announcement post.

Photo by Mika Baumeister on Unsplash

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