Roblox reported a smaller third-quarter audience and less playtime on its platform, while its forecast put fourth-quarter bookings below the level recorded a year earlier.
The company averaged 138 million daily active users, 9% fewer than a year earlier. Players spent 33.8 billion hours on the platform, down 15% year over year.
Bookings totaled $1.7 billion, a 12% annual decline but above a $1.62 billion estimate. Revenue rose 16% to $1.57 billion. Roblox also recorded a loss of 32 cents per share, compared with an expected loss of 40 cents.
For the fourth quarter, Roblox forecast bookings of $1.89 billion to $2 billion. The range is 10% to 15% below the year-earlier quarter.


