Dublin, March 31, 2016 -- Research and Markets has announced the addition of the "Visualization and 3D Rendering Software Market by Application (High-End Video Games, Architectural and Product Visualization, Training Simulation, Marketing and Advertisement), by Deployment Type, by End User, by Region - Global Forecast to 2020" report to their offering.
The visualization and 3D rendering software market size is expected to grow from USD 431.1 Million in 2015 to USD 1,602.3 Million by 2020, at an estimated CAGR of 30.03% during the forecast period. Major growth drivers of the market are just-in-time marketing opportunities, less time and low costs involved, and the advent of 3D-enabled display devices. These factors are expected to shape the future of the visualization and 3D rendering market.
The visualization and 3D rendering market faces challenges such as lack of availability of 3D content. Companies have failed in implementing 3D technologies properly within the organization due to the lack of 3D content that is needed for data storage. The 3D content technology is growing due to its increasing usage in various industrial sectors. Factor such as lack of infrastructure is expected to limit the market growth. The lack of adaptability of existing infrastructure hinders the growth of the 3D imaging market. To implement 3D rendering technologies comprehensively, smarter equipment and devices are required.
Major vendors that offer visualization and 3D rendering solutions and services globally are Autodesk (U.S.), Luxion (U.S.), Dassualt Systemes (Europe), NVIDIA (U.S.), Chaos Group (Europe), Lumion (Europe), Next Limit Technologies (Europe), and Solid Iris Technologies (Europe).
These vendors have adopted different types of organic and inorganic growth strategies such as new product launches, partnerships and collaborations, and mergers and acquisitions to expand their offerings in the visualization and 3D rendering market.
Scope of the Report:
The research report categorizes the visualization and 3D rendering market to forecast the revenues and analyze the trends in each of the following submarkets:
On the basis of Application:
- High-end Video Games
- Architectural and Product Visualization
- Training Simulation
- Marketing and Advertisement
On the basis of Deployment models:
- On-premise
- On-demand
On the basis of End-user:
- Architecture, Building, and Construction
- Media and Entertainment
- Design and Engineering
- Healthcare and Life Sciences
- Academia
- Others
Companies Mentioned
- Autodesk, Inc.
- Chaos Group
- Dassault Systemes
- Lumion
- Luxion, Inc.
- Next Limit Technologies
- Nvidia Corporation
- Otoy, Inc.
- Solid Angle
- Solid IRIS Technologies
For more information visit http://www.researchandmarkets.com/research/2l7sk4/visualization_and
About Research and Markets
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Sector: Video Games and Consoles


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