The gaming industry is huge, that’s without question. One of the main reasons for this is that gaming comes in many different guises. From Nintendo video games to casino games found at Royal Vegas CA, all the way to eSport titles and more; are all coming together as one to power what us an undoubted behemoth. However, while everyone recognises the size of the gaming industry, would they believe it to be bigger than Hollywood?
Well, people better believe it because it’s true. According to reports this has probably been the case for over two decades too, when you compare the gross sales of the two industries. You can even go as far as combining the revenue generated by both the film and music industries combined in an attempt to beat the video game industry, and the latter would still come out on top, just as it has done in this particular instance for the last nine years.
Now, when a new movie is set to hit the cinemas, especially if it’s one which is part of a successful and popular franchise, the whole world stands up and takes note. There are advertisements everywhere, from TV ads to billboard signs, however, when you drill down the numbers, it’s clear to see that even the gaming industry outdo their rivals on this count too.
The original version of Grand Theft Auto V, which dropped on console in September of 2013, remains to this day the highest grossing video game, as well as the highest grossing entertainment product in history. In excess of 11 million units of Rockstar’s hit title were sold in 24 hours, generating over $800 million. By day 3, the 1,000-million-dollar mark had been hit.
When you compare this to hit film Avengers: Infinity War, which leads the way in terms of opening day box office figures, the $257,698,183 brought in is small fry in comparison to the sort of money the latest video games generate. And while movies will continue to be very popular and big news around the world, the gaming industry is quickly accelerating into the distance.
Some would be quick to suggest that the movie industry does everything possible to stay ahead of the game, and that it’s not entirely the industry’s fault for it lagging behind its rivals. There’s long been concerns over piracy, which affects all areas of entertainment, including gaming, but it’s the film industry which gets hit the hardest. Piracy sees revenues fall as a result and is likely to be a contributing factor to the gaming industry racing further ahead.
While games can of course be pirated, the majority are now played online, with these services unaffected as a result. This, therefore, gives the gaming industry another edge over its nearest rival the film industry, one which is looks likely to continue bettering when revenues are compared for a good few years to come, especially with the advances made in technology continuing to take gaming to the next level.
This article does not necessarily reflect the opinions of the editors or management of EconoTimes.


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