Google announced on Thursday that it is shutting down Stadia servers in January 2023 after months of speculations about the streaming service’s future. The company assured customers that they would get a refund for hardware and game purchases made.
Stadia was launched in 2019, leveraging Google’s cloud streaming technology. It works similarly to Microsoft’s Xbox Cloud Gaming, which allows users to play video games, including AAA titles, without consoles and high-end PCs.
Aside from Stadia, Google originally planned to develop games in-house, but it was ultimately cancelled last year. Since then, there have been speculations that the Stadia streaming and Stadia Pro subscription services could have the same fate. But as recently as last August, the company assured users that Stadia was not shutting down.
“While Stadia's approach to streaming games for consumers was built on a strong technology foundation, it hasn't gained the traction with users that we expected so we’ve made the difficult decision to begin winding down our Stadia streaming service,” Stadia general manager Phil Harrison said in a blog post. Servers will be up for a few more months during the shutdown period, but players can only access their Stadia library and games until Jan. 18, 2023.
A support page for the Stadia shutdown says customers will receive refunds for their hardware purchases made through the Google Store. But the company says “most” of the gaming devices do not have to be returned.
Google immediately closed the Stadia Store after the shutdown was announced, so users can no longer buy games and DLCs. Other in-game purchases through the platform are no longer possible as well. But the company confirmed all digital purchases made through the Stadia Store would be refunded. Players, however, cannot get their money back for consumed Stadia Pro subscriptions
More details on the refund process will be provided later on through the same support page. Google said it plans to process the “majority of refunds” by Jan. 18, 2023.
While Stadia is closing, Google suggested it will still have a presence in the gaming industry and said it would continue using the technology that powered the platform. “We see clear opportunities to apply this technology across other parts of Google like YouTube, Google Play, and our Augmented Reality (AR) efforts,” Harrison said, adding that it could also be used by Google’s partners in the gaming industry.
Photo by Marco Verch from Flickr under Creative Commons (CC BY 2.0)


Hikvision Challenges FCC Rule Tightening Restrictions on Chinese Telecom Equipment
Quantum Systems Projects Revenue Surge as It Eyes IPO or Private Sale
USPS Expands Electric Vehicle Fleet as Nationwide Transition Accelerates
Morgan Stanley Boosts Nvidia and Broadcom Targets as AI Demand Surges
IKEA Expands U.S. Manufacturing Amid Rising Tariffs and Supply Chain Strategy Shift
Apple Alerts EU Regulators That Apple Ads and Maps Meet DMA Gatekeeper Thresholds
Netflix’s Bid for Warner Bros Discovery Aims to Cut Streaming Costs and Reshape the Industry
Nexperia Urges China Division to Resume Chip Production as Supply Risks Mount
Amazon Italy Pays €180M in Compensation as Delivery Staff Probe Ends
Coupang Apologizes After Massive Data Breach Affecting 33.7 Million Users
Amazon and Google Launch New Multicloud Networking Service to Boost High-Speed Cloud Connectivity
Apple Leads Singles’ Day Smartphone Sales as iPhone 17 Demand Surges
Senate Sets December 8 Vote on Trump’s NASA Nominee Jared Isaacman
Microchip Technology Boosts Q3 Outlook on Strong Bookings Momentum
GM Issues Recall for 2026 Chevrolet Silverado Trucks Over Missing Owner Manuals
Rio Tinto Raises 2025 Copper Output Outlook as Oyu Tolgoi Expansion Accelerates
Trump Administration to Secure Equity Stake in Pat Gelsinger’s XLight Startup 



