When it was announced that the “Xbox One” version of the popular post-apocalyptic role-playing game “Fallout 4” would feature mods, it should have been expected that copycats and outright fraudulent individuals would steal mods from original owners. At least, this is what tech site Engadget stated when they covered the mod thievery.
Among the most blatant examples of the unscrupulous trend was reported by players when Reddit users noticed how some of the mods posted over at Bethesda.net seemed similar to ones available at PC mod network Nexus Mods. The names of the original authors of the mods were replaced by the ones who posted the mods at the game developer’s site and without authorization at that. The instructions pertaining to the mods were even copied to the letter.
In response, “Bethesda” has already removed some of the stolen mods and they have already taken steps to instruct mod creators on how they can stop thieves from stealing their work. Making use of the Digital Millennium Copyright Act is emphasized, which seems to have only enraged the mod authors even more.
Some are even threatening to stop making mods that might be compatible with the “Xbox One” until “Bethesda” starts putting the burden of proof on the uploaders of the mods instead of the authors.
In lighter news, “Bethesda” is planning to extend the number of mods that the “Xbox One” is able to support. Gamerant reports that the company is working with “Microsoft” in order to increase the mod limit of the console from a measly 2GB.
Aside from the mod limit expansion, improvements with the user interface in order to make installation, management, and searching mods easier for console players. This is promising, particularly in light of the fact that the launch of mod compatibility with the console was actually much smoother than expected.


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