Video gaming has become a notable influencing aspect of Canada's economy. Consumer spending on video games in Canada amounted to 1.21 billion Canadian dollars in 2014. Since then there has been continued growth, which is set to continue, with predictions for 2019 totalling at a potential 1.47 billion Canadian dollars. With 32.4% of Canada's population engaging in video gaming of some sort (19.4% of which reportedly play for between one and three hours every week) and 15% of online activity on personal computers being spent playing video games, it is no wonder that the video game industry has had an impact on Canada's economy.
It is not only the purchasing of video games that is creating this impact, but also the design, production, testing and distribution of them. The contribution of the the video game industry towards Canada's Gross Domestic Product (GDP) is 2.3 billion Canadian dollars. The number of video game companies in existence across Canada currently stands at over 300 and more than 16,000 people are employed in the industry there, making it no wonder that Canada takes the place of the world's third largest industry regarding the development of video games (the US and Japan hold first and second places, respectively).
Globally renowned video game companies that have offices in Canada include Rockstar (the publishers of Grand Theft Auto and Red Dead Redemption), Bioware, Ubisoft and EA. The province of Quebec is home to approximately half of the jobs in the video gaming industry; ninety-seven companies - including Gamelot and Warner Bros Games Montréal - are located there.
Warner Bros. Games Montreal está desarrollando dos nuevos juegos de DC Comics - https://t.co/XXsptfldhs pic.twitter.com/K4tbfzY3VW
— RegionPlayStation™ (@RegionPS) December 1, 2015
The genres of games that have proven to be most popular in Canada are action and adventure. These genres contributed to 59% of video game revenue in 2015; correspondingly, 60% of video game companies worked on producing games of these genres. There is speculation that EA Canada are currently involved in the production of a new open world Star Wars game. Although the EA Canada company are best known for their sports games (such as FIFA, NHL and NBA Live), the Star Wars speculation derives from the fact that EA has procured a licence for the Star Wars franchise for ten years, alongside the job specification on EA Canada's website detailing the search for an Animation Director "to help define and deliver on the vision for a major new next-gen open world action game". Live open world games occupy some of the most popular video game slots, such as World of Warcraft and Runescape. Live gaming is popular due to the sense of community it delivers, as well as the thrill of real-time interactions with other players. Live casino gaming - which this site explains in detail the technicalities of - has also proved popular in Canada for the same reason, and the increase in number and use of mobile games makes live casino games easy to play anywhere. Indeed, from 9.1 million in 2015 to an expected 13.5 million in 2012, the population engaging in mobile gaming in Canada is on the rise... and with it comes a revenue increase for mobile gaming, from 282 million US dollars in 2015 to 2021's anticipated 381 million US dollars.
#Microsoft: Global video-game market hits $65 billion, and consoles still lead the way http://t.co/wyvIELTUcQ #xbox pic.twitter.com/6rb6b8OF0H
— Philippe Sentenac (@psentenac) May 20, 2013
Canada's video game industry is growing exponentially, witnessing an increase of 11% between 2015 and 2017, with a predicted 17% between 2017 and 2019. Naturally, this indicates the continued growth of the video game sector of Canada's economy, which hopefully means that in turn more will be spent on the production and purchase of games, thereby renewing and increasing the cycle again and again.


Global PC Makers Eye Chinese Memory Chip Suppliers Amid Ongoing Supply Crunch
CK Hutchison Launches Arbitration After Panama Court Revokes Canal Port Licences
Nvidia CEO Jensen Huang Says AI Investment Boom Is Just Beginning as NVDA Shares Surge
Australian Scandium Project Backed by Richard Friedland Poised to Support U.S. Critical Minerals Stockpile
Nvidia, ByteDance, and the U.S.-China AI Chip Standoff Over H200 Exports
SoftBank Shares Slide After Arm Earnings Miss Fuels Tech Stock Sell-Off
Prudential Financial Reports Higher Q4 Profit on Strong Underwriting and Investment Gains
OpenAI Expands Enterprise AI Strategy With Major Hiring Push Ahead of New Business Offering
Uber Ordered to Pay $8.5 Million in Bellwether Sexual Assault Lawsuit
Tencent Shares Slide After WeChat Restricts YuanBao AI Promotional Links
Nasdaq Proposes Fast-Track Rule to Accelerate Index Inclusion for Major New Listings
Amazon Stock Rebounds After Earnings as $200B Capex Plan Sparks AI Spending Debate
Toyota’s Surprise CEO Change Signals Strategic Shift Amid Global Auto Turmoil
TSMC Eyes 3nm Chip Production in Japan with $17 Billion Kumamoto Investment
TrumpRx Website Launches to Offer Discounted Prescription Drugs for Cash-Paying Americans
Sony Q3 Profit Jumps on Gaming and Image Sensors, Full-Year Outlook Raised
Anthropic Eyes $350 Billion Valuation as AI Funding and Share Sale Accelerate 



