“Fallout 76” is currently in beta where players are having a blast in testing the game out. Due to the discovery of an exploit, for example, some cheaters have been zooming all over the map with super speed. This is naturally making the game unplayable for those who prefer not to use the bug, thus ruining the experience for them. This adds yet another issue to make Bethesda afraid on top of its fear of microtransaction controversies.
In this YouTube clip showcasing just how the speed of characters in “Fallout 76” is tied to frame rate speed, it becomes clear how much faster players can move at higher FPS. This is a problem because the frame rate is directly tied to the kind of rig that gamers have. The more expensive the gaming PC, the higher the FPS, which leaves players with less money in a bind.
This is just one of the problems stemming directly from this “Fallout 76” issue, as well. There is also the simple fact that the game is meant to be playable with those on the Xbox One. This means that console players would have to contend with those who can leverage their high-end PCs to have a significant advantage.
Normally, this would not be a problem since FPS in “Fallout 76” is locked by default. Due to enterprising PC users who managed to mess around with the game’s .ini file, however, it was discovered that FPS can be unlocked. Hopefully, Bethesda can find a way to address this matter before the game launches.
Speaking of matters that Bethesda needs to address, concerns with regards to microtransactions already has the company rushing to put out fires. Speaking to GameSpot, Bethesda’s top dog, Pete Hines explains that the in-game economy in “Fallout 76” is not pay-to-win. Unfortunately for him, this was not what gamers wanted to hear, which might make this title the next “Battlefront II.”


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