Developers of the “PlayerUnknown’s Battlegrounds” on PC posted a letter to its fanbase on Saturday, admitting that they have “fallen short” in addressing performance issues of the game.
“PUBG” is in the headlines yet again after developers acknowledged their shortcomings in dealing with reported performance issues of the PC game. “Today we want to change that by talking in-depth about the things we’re prioritizing. We’ll also tease some of the upcoming content we plan to add to the game,” the developers said in the statement.
In the team’s letter to “PUBG” fans and gamers, they provided a list of highly needed game fixes and subsequently gave an overview of how they plan to develop and roll out these improvements. Developers identified the game’s performance, optimization and rampant cheating as the three aspects they will prioritize in upcoming updates.
There have been “a big increase in complaints” on the game’s stability, the developers said. Some of the known issues are sudden framerate drops and overall “sluggish” performance. On a positive note, developers have already identified a number of the causes of these problems.
Some identified causes of unstable gameplay performance are visual effects that overwhelm the graphics processing units. As developers explained, the game produces “too many effects” that overload the GPU when players drive quickly and the vehicle runs through different objects on the ground.
Players can soon expect a faster release of optimizations from here on out. Many might have noticed that “PUBG” developers used to wait for major updates before rolling out much-needed gameplay fixes. According to the developers, that will no longer be the case, saying, “We’re planning to push updates to live servers whenever fixes are ready.”
Improvements on optimization were also specified to be applied on the client-side and the servers. For client-side updates, developers promised a list of character optimizations, including movements of unseen opponents as well as animations when players are vaulting, skydiving, and parachuting.
As for server-side optimizations, “PUBG” developers are working on speeding up the transfer of data related to in-game objects while removing “inefficient network code” automatically sent back by game objects to the servers.
Meanwhile, the “PUBG” team is confident that they are “winning” against the surge of cheaters within the community. But they promised that eliminating unfair gaming practices and those who perpetrate them will remain one of their priorities.


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