Up until only a few days ago, players who were eager to get their hands on the mobile version of Fortnite Battle Royale had to wait for an invitation to do so. When Epic Games finally opened the gates for everyone who owned an iOS device to enjoy the app, the studio basically tripled the revenue earned by the game. It’s been out-earning everything else on the App Store, including Pokémon Go and Clash of Clans.
This data comes via Sensor Tower, a tracking firm that looked into how much money Epic was making with Fortnite Mobile. So far, it seems the app has made over $15 million in the few weeks that it has been out. Ending the requirement to wait for an invite before playing seems to have boosted the game’s capacity to earn via in-game purchases by a whopping 197 percent.
On April 2nd, the increased expenditure by players boosted the day’s revenue to $1.8 million compared to the $620,000 that it was making on average beforehand. This is expected to increase, as well, as more and more people sign up to play Fortnite Mobile on their smartphones and tablets.
More to the point, the game is only out on iOS right now and it has been downloaded about 11 million times. Once the app also launches on Android devices, it is going to have an even bigger pool of customers to earn money from.
As Forbes points out, however, what makes these numbers more impressive is that Fortnite Mobile basically functions as a portable version of the accounts that players already have on the PC or consoles. Gamers can basically make these purchases on the more powerful platforms but instead, they are spending their money on the mobile version.
Taking the fact that Epic is not even being that aggressive at trying to monetize the app into consideration, its achievements become even more notable. Out-earning apps like Candy Crush and Clash of Clans, which practically do everything in their power to force players to spend money is no mean feat.


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