With Sony releasing the “PlayStation 4 VR” platform for its current generation console, the gaming industry finally has an established medium for mass-produced VR hardware that companies like Oculus and HTC did not have access to before. It’s safe to say that the Japanese company has big hopes for its newest gaming offering, despite concerns about the platform’s limited content from analysts.
According to IHS Technology, VR headset sales could reach 81 million by 2020, USA Today reports. That’s a huge jump from the estimated 4 million in 2015. On that note, the lack of premium content is still a huge obstacle for companies to overcome before VR really takes off, IHS analyst Piers Harding-Rolls tells the publication.
"There is certainly more to be done in terms of premium content for VR platforms and it will take time to deliver on the potential of the technology," Harding-Rolls explains.
Analysts are also saying that Sony executives might be hoping for yet another golden age for the company in the gaming sector, much like the renaissance that it brought about with its PlayStation console. The impact of the game boxes in streamlining the gaming industry in terms of video games and even the peripherals is undeniable, especially with the PS2’s unbeaten record as the best-selling console of all time.
With the mass appeal of the PS4, which is forecasted to surpass 53 million units sold by the end of the year, the Japanese company certainly has the clout to bring its VR product to the masses. To this end, it would help if players actually know how to get the headset in the first place.
According to The Verge, customers can get their PS4 VR sets through bundles, which will become available on October 13th via major offline and online retailers. The $499 bundle is the complete package, which includes the console’s camera, controllers, headset, and several mini games. For those that already have a PS4 camera, the $399 bundle will do.
It is worth noting that holding off on getting the VR platform until the end of the year would be advisable. By then, 50 titles for the VR product would be available. Those who don’t yet have the PS4 might also want to wait until November 10th when the more powerful “PS4 Pro” comes out.


Microchip Technology Boosts Q3 Outlook on Strong Bookings Momentum
Firelight Launches as First XRP Staking Platform on Flare, Introduces DeFi Cover Feature
TSMC Accuses Former Executive of Leaking Trade Secrets as Taiwan Prosecutors Launch Investigation
Trump Administration to Secure Equity Stake in Pat Gelsinger’s XLight Startup
Senate Sets December 8 Vote on Trump’s NASA Nominee Jared Isaacman
Intel Boosts Malaysia Operations with Additional RM860 Million Investment
Coupang Apologizes After Massive Data Breach Affecting 33.7 Million Users
Apple Leads Singles’ Day Smartphone Sales as iPhone 17 Demand Surges
Hikvision Challenges FCC Rule Tightening Restrictions on Chinese Telecom Equipment
Quantum Systems Projects Revenue Surge as It Eyes IPO or Private Sale
OpenAI Moves to Acquire Neptune as It Expands AI Training Capabilities
Wikipedia Pushes for AI Licensing Deals as Jimmy Wales Calls for Fair Compensation
Baidu Cuts Jobs as AI Competition and Ad Revenue Slump Intensify
Amazon and Google Launch New Multicloud Networking Service to Boost High-Speed Cloud Connectivity
Anthropic Reportedly Taps Wilson Sonsini as It Prepares for a Potential 2026 IPO
AI-Guided Drones Transform Ukraine’s Battlefield Strategy 



