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Why Is The Video Game Industry One Of The Fastest Growing And Profitable Industries In The World?

Photo by Fredrick Tendong on Unsplash

In today’s world, it is difficult not to find a person who participates in gaming. According to the ESA, 212 million Americans play weekly. This results in a growing industry, which doesn’t seem to stop. But how did the industry go from having simplistic console games to an industry where lines between reality and fantasy are blurred?

A Constant Rejuvenation Of Games

Because video games have existed for decades, it would be reasonable to think there is a limit to how many new and innovative games can be released. But as seen on gamer.org, this is far from the case. Since we are witnessing new games constantly being released, this increases competition, pushing game developers to make the best games they can.

The creativity in these new games is also highly based on the development in the indie gaming world. Indie game describes games that smaller teams or individuals make. They most likely don’t have abundant financial resources and aren’t backed by more prominent publishers. Therefore, they are more independent but also have more creative freedom. Therefore, they release games with captivating storytelling, unique themes and experimental gameplay not seen in other games.

The Pandemic Played A Role

Even though the COVID-19 pandemic is a closed chapter, it is essential to speak of it concerning the video game industry. During the pandemic, new gamers appeared since they didn’t have anything else to do, which meant game developers could push out new games. Those launches were timed perfectly, as the game ‘Nintendo: Animal Crossing’ came out during lockdown, where Nintendo could sell 13.4 million units within the first six weeks of release.

Furthermore, as shown by a survey of European gamers, 16% of respondents felt that gaming helped their mental health. During a time of uncertainty, gaming became a safe space people could always turn to.

Online Gaming Has Become More Accessible

Thanks to new digital distribution platforms, gaming has also become more accessible. But accessibility also concerns those who haven’t been able to play for years. In recent years, there have been made efforts to increase accessibility, which wasn’t the case before. Beforehand, many disabled players had to create creative solutions to make games playable, and game accessibility became their own consumer’s responsibility. However, game developers are making strides in offering options like captions or settings for color blindness. In the game ‘God of War,’ players could customize controls and turn on subtitles. Much of this is thanks to accessibility advocates and groups who have demanded more inclusion in the industry. When including more accessibility, more disabled players can play, resulting in more players overall.

New Technical Innovations

New technologies will undoubtedly shape the future’s video game industry. For example, Virtual Reality (VR) is here to stay. Oculus VR, which develops virtual reality headsets, is making strides in making video games even more immersive by adding touchscreens and voice. Other technological innovations include the metaverse, which half of U.S. gamers believe will revolutionize the gaming industry. Engaging with real people in the metaverse creates a new, connected digital world in which gamers can play and interact with each other.

More Interactive, More Cinematic

When looking back at the first video games decades ago, they were simple games with simple shapes and characters. Today, playing a video game feels like playing in an interactive movie. Because of high-resolution graphics, the quality of the games has increased remarkably. Many video games are making significant developments as far as storytelling goes. One clear example is the top-rated video game ‘The Last of Us,’ which was turned into a TV series as it has a unique narrative and excellent storytelling.

This article does not necessarily reflect the opinions of the editors or management of EconoTimes.

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