Since the advent of the internet, technology has been improving at an incredible rate. Cars can drive themselves now, and you can see when someone is at your front door from the other side of the world. Thanks to this rapid progression, there are major breakthroughs in every industry consistently.
But what's the next big thing?
Facebook founder Mark Zuckerberg seems to have put all of his money on virtual reality technology as his talks of the metaverse have been flooding the web since last year. In light of this, we wanted to take the time to talk about a few industries that VR will affect the most and just how that's going to happen. Let's start off with an industry that most of you will have likely guessed.

"league of legends party" by pinguino is marked with CC BY-NC-SA 2.0.
Gaming
With a sector as big as gaming, the sky really is the limit. In reality, the entirety of gaming would change depending on the genre of a game. For example, bingo halls can now be virtual bingo halls that function as a chat room and a place to play bingo, as contestants would be virtually seated at the table together. This would also allow for a more interactive atmosphere that would be more enjoyable to frequent for outgoing players.
Because of this, playing bingo online amongst the various websites would be immensely helped by VR. Instead of looking at a picture of a company logo, players would walk into a virtual casino and see what it looked like on the inside. Virtual architecture could play a role in whether an online casino succeeds or fails. This could also change the game on a smaller scale, as games like Book of 1001 Nights and Rainbow Riches could bring the player to worlds inside of each casino. If people no longer wanted to sit at a computer, they could take part in the Book of 1001 Nights adventure and explore the world while still playing slots.

"Jim Carey in the Motion Capture Rig" by deltaMike is marked with CC BY-NC-SA 2.0.
Movies & Television
Hollywood will see its biggest makeover yet with the help of virtual reality, as instead of being able to watch movies, you can be part of them. While it might be too much to expect to star in a VR movie, we could easily watch movies from the direct perspective of the characters in our favourite films and shows. This would be huge, especially for sci-fi and fantasy where the environment is a focus. I don't know about you, but we wouldn't mind slipping on a VR headset to be in another world or dimension. We're willing to bet there are droves of people out there who feel the same.

"10:10 Office Co-build: Finishing Touches" by 1010 Climate Action is marked with CC BY-NC-SA 2.0.
Higher Education
Games, movies, and TV might be some of the first industries we think about, but the big one in our minds is teaching. If VR is implemented correctly, learning could be fun in a way that teachers of yesteryear only dreamed was possible. As the technology grows, people are already figuring out ways to implement this into hybrid classrooms with augmented reality and virtual reality being used to show university students rather than tell them.
And what better way to learn about the pyramids than to go to Egypt? What better way to learn biology than to be teleported to the rainforest and show organisms in their natural environment? There's no better way to get students interested in planets than being able to zoom around the universe and show them. If that's not a huge step in the right direction, we're not sure what is.
This article does not necessarily reflect the opinions of the editors or management of EconoTimes


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