In a way, it’s almost admirable how Electric Arts (EA) believed it could push a pay-to-win (P2W) system in a full-priced game worth $60 like Star Wars Battlefront II and gamers would not mind. Unfortunately for the publishing giant, gamers were outraged with the decision. Now, the company is scrambling to make changes in its other games, starting with Need For Speed: Payback.
Last week, gamers could celebrate momentary victory when EA announced that it would be getting rid of loot boxes on Battlefront II. However, as Destructoid notes, this is only temporary. Most publications fully expect the microtransaction system to come back in full force, with many saying that absolutely nothing will change.
In the case of the new Need For Speed game, EA is at least making some minor changes that address some of the gripes that gamers and critics have had about the game. For starters, players can now get more XP when racing, thus resulting in getting rewards faster. Unfortunately, cars are still unlocked with Cards, which is a subject of contention.
The details about the changes came via Reddit post from the development studio behind the racing game, Ghost. According to the post, the developers have apparently heard what the community has been saying and responded accordingly.
“We’ve been using Community feedback, along with our own in-game data and have come up with a number of changes, many of which are in the process of going live. Our aim with these changes is to make the progression, especially around the ownership of cars a much more enjoyable experience,” the post reads.
As to the matter of the timing of these changes, which coincide with the troubles that EA is experiencing, the post denies any connection. Apparently, these changes were already underway before the Battlefront II debacle hit its stride.


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