Dublin, April 16, 2018 -- The "Global Augmented Reality and Mixed Reality Market-Analysis and Forecast (2018-2025) Focus on Device Types (Head Mounted Displays and Head-Up Displays) and Applications (Healthcare, Industrial, Automotive, Aerospace and Defense, Education and Others)" report has been added to ResearchAndMarkets.com's offering.
Global Augmented Reality & Mixed Reality Market to Reach $198.17 Billion & $3.68 Billion, Respectively, by 2025
The report presents a detailed market analysis including an in-depth analysis of the market drivers, opportunities, challenges, and growth trend mapped across device types, application, and geographies. The market is segmented on the basis of device types (head-mounted displays and head-up displays), application areas and geographical regions. The established presence of smartphones and tablets has been one of the major driving factors for the industry.
The impact for this driver is kept high for the next two to three years, owing to the aggressive infrastructural development pertaining to this industry. Investments from leading industry players and the vast presence of original equipment manufacturers (OEMs) has also contributed to the growth of the overall augmented reality and mixed reality market.
Although the demand for these headsets is increasing at a very fast pace, the privacy issues and technical issues such as limited battery life, and image latency, among others, are some of the major concerns working against the massive proliferation of these headsets. In order to counter these shortcomings, companies are looking to develop advanced hardware solutions and next generation technologies such as depth sensing, and simultaneous localization and mapping (SLAM).
The augmented reality and mixed reality by device type chapter is the result of a comprehensive and rigorous research. The device types that have been prevalent in the augmented reality market include Head-Mounted Displays (HMDs) and Head-Up Displays (HUDs) whereas the device type prevalent in the mixed reality industry include only head-mounted displays.
In terms of revenue, HMDs generated more revenue than HUDs in 2017, with the primary reason being the widespread adoption of HMDs in application areas such as industrial, healthcare, automotive, aerospace and defense, among others, as compared to the limited usage of HUDs in the automotive and aerospace sector.
In the recent years, the augmented reality and mixed reality devices have penetrated a plethora of application areas including industrial, healthcare, automotive, aerospace and defense, and education, among others. The report provides an exhaustive application analysis including the market statistics for different verticals and enumerates various use cases with a futuristic roadmap for each industry vertical.
The report also formulates the entire value chain of the market, along with industry trends of augmented reality and mixed reality devices and applications with emphasis on market timelines & technology roadmaps, and market dynamics.
Some of the key players in the augmented reality and mixed reality industry include Microsoft Corporation, Meta Company, Vuzix Corporation, ODG, Seiko Epson Corporation, DAQRI, Samsung Electronics Co., Ltd., Acer Inc., Dell Inc., and Magic Leap, among others.
Key questions answered in the report:
- What will be the global augmented reality and mixed reality market value by 2025 along with the estimated CAGR?
- What are the driving factors for the global augmented reality and mixed reality market through 2017 to 2025?
- Which factors are impending the growth of the global augmented reality and mixed reality market?
- What are the recent trends and developments in the global augmented reality and mixed reality industry?
- Who are the leading players in the augmented reality and mixed reality market along with their competitive benchmarking?
- Which augmented reality device type will lead the global augmented reality market by 2025?
- What is the revenue generated by augmented reality devices across different application verticals during the forecast period?
- Which application will dominate the global augmented reality application market by 2025?
- Which application will dominate the global mixed reality application market by 2025?
- Which region will lead the global augmented reality market by 2025?
- Which region will lead the global mixed reality market by 2025?
Key Topics Covered:
Executive Summary
1 Report Scope & Methodology
1.1 Scope of the Report
1.2 AR & MR Market Research Methodology
2 Market Dynamics
2.1 Introduction
2.2 Market Drivers
2.2.1 Extensive Investments in the AR and MR Industry
2.2.2 Established Presence of Smartphones and Tablets Leading to Highly Mobile and Versatile Solutions
2.2.3 Technological Advancements in the AR and MR Industry
2.3 Market Restraints
2.3.1 Emerging Risks and Threat to Data Integrity
2.3.2 Technical Issues such as Image Latency and Limited Battery Life
2.4 Market Opportunities
2.4.1 Integration of Technologies such as Depth Sensing, and Simultaneous Localization and Mapping
2.4.2 Development of Hardware with Faster Processing Speeds
3 Competitive Insights
3.1 Key Strategies and Developments
3.1.1 Partnerships and Collaborations
3.1.2 New Product Launches
3.1.3 Mergers and Acquisitions
3.1.4 Others
3.2 Leading Player Analysis
4 Industry Analysis
4.1 Patent Analysis
4.2 Consortium and Associations
4.3 Supply Chain Analysis
5 Global Augmented Reality and Mixed Reality Market, by Device Type
5.1 Assumptions and Limitations
5.2 Market Overview
5.3 Global Augmented Reality and Mixed Reality Market, by Device Type
5.3.1 Head Mounted Displays (HMDs)
5.3.2 Head Up Displays (HUDs)
6 Global Augmented Reality and Mixed Reality Market, by Application
6.1 Market Overview
6.2 Global Augmented Reality Market, by Application
6.2.1 Healthcare
6.2.2 Industrial
6.2.3 Automotive
6.2.4 Aerospace and Defense
6.2.5 Others
6.3 Global Mixed Reality Market, by Application
6.3.1 Healthcare
6.3.2 Industrial
6.3.3 Education
6.3.4 Others
7 Global Augmented Reality and Mixed Reality Market, by Region
8 Company Profiles
- ASUSTeK Computer Inc.
- Acer Inc.
- Alphabet Inc.
- Apple Inc.
- Atheer, Inc.
- Continental AG
- DAQRI
- Dell Technologies Inc.
- Everysight Ltd
- HP Inc.
- Lenovo Group Limited
- Magic Leap, Inc.
- Meta Company
- Microsoft Corporation
- ODG
- OPTINVENT
- SONY Corporation
- Samsung Electronics Co., Ltd.
- Seiko Epson Corporation
- Solos Wearables
- Sulon Technologies Inc.
- Vuzix Corporation
For more information about this report visit https://www.researchandmarkets.com/research/3bwfxw/global_augmented?w=12
CONTACT: ResearchAndMarkets.com
Laura Wood, Senior Manager
[email protected]
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
Related Topics: Virtual and Augmented Reality


Adidas, Puma Shares Fall as Dick’s Sporting Goods Cuts Outlook
Nvidia Pauses AI Cloud Financing Deals Amid Antitrust Concerns
Street Poller Media and The Boom of the Street Interview Ad Industry
SoftBank Eyes $20 Billion Bond Sale to Refinance OpenAI Loan
Amazon Secures 200 MW Wind Power Deals in Sweden
Jefferies Names AMEC Top China Semiconductor Equipment Pick
Trump Administration Plans New Drug Pricing Deals With Biotech Firms
Honda, Nissan Eye Shared Vehicle Software Platform by 2029
Itochu Offers $1.56 Billion to Privatize Dentsu Soken
Nvidia Revenue Soars 106% as AI Demand Hits ‘Inflection Point’
Toyota Global Sales Fall as China Demand Slumps
HP Stock Drops 9% Despite Q3 Earnings Beat and Raised 2026 Outlook
OpenAI Data Center Chief Chris Malone Exits Ahead of Planned 2027 Listing
SK Biopharmaceuticals Secures Global Rights to Biohaven Epilepsy Drug Opakalim
Yindjibarndi Appeals Fortescue Mining Compensation Ruling
Mercer International Stock Surges 45% on C$20 Million Canada Funding
Meta, U.S. States Discuss Settlement in Teen Addiction Trial 



