Fans of Team Ico’s iconic PlayStation 2 game Shadow of the Colossus had plenty of reasons to celebrate with the release of the remake for the PlayStation 4. Built from the ground up, it features stunning visuals and a host of new features that appeal to newer gamers. However, an unfortunate casualty of the improved fidelity is one of the charms that made the game such a perfect fit for the PS2.
In its review, The Verge called the Shadow of the Colossus Remake a “perfect cover song” in that it reintroduced a powerfully beautiful game to a new audience. The publication credited Bluepoint Games for doing such an amazing job keeping true to the original version as closely as they could while making it look like a 2018 game.
As a result, the remake now looks as groundbreaking on the PS4 as the original did on the PS2, building on the reputation of the title as being astoundingly ahead of its time. This is particularly impressive when considering the overall tone of the game, which is hugely different from anything it can be compared to.
Even though it’s a fantasy game with elements of fighting giant bosses, Shadow of the Colossus has more in common with experiences like Journey than it does with something like Dark Souls or the Monster Hunter Franchise. By stripping it of all the baggage, which include mobs, crafting, human companions, and a host of pointless other features, the game becomes more focused in its objective and thus becomes more immersive.
Unfortunately, the most dedicated fans of Shadow of the Colossus feel like there’s something about the remake that simply doesn’t connect with them, and many can’t really put their finger on it. A piece by Engadget might hold the answer and it has something to do with the improved draw distance and graphics of the game.
Thanks to the hardware limitations of the PS2, the original version of the game had hazy surroundings, especially when looking towards the distant mountains and terrain. This gave the environment a significant level of mystery, egging players on to keep exploring and clear away the fog to achieve clarity.
It’s worth pointing out that this is likely only going to be an issue for purists who might have wanted to recreate their experience as closely as possible. This was never going to happen and doesn’t take away from Bluepoint’s monumental achievement with the remake.


Nanya Technology Shares Surge 10% After $2.5 Billion Private Placement from Sandisk and Cisco
Elliott Investment Management Takes Multibillion-Dollar Stake in Synopsys
Golden Dome Missile Defense: Anduril and Palantir Join Forces on Trump's $185B Space Shield
Rubio Directs U.S. Diplomats to Use X and Military Psyops to Counter Foreign Propaganda
Federal Judge Blocks Pentagon's Blacklisting of AI Company Anthropic
SMIC Allegedly Supplies Chipmaking Tools to Iran's Military, U.S. Officials Warn
AWS Bahrain Region Disrupted by Drone Activity Amid Middle East Conflict
Chinese Universities with PLA Ties Found Purchasing Restricted U.S. AI Chips Through Super Micro Servers
Palantir's Maven AI Earns Pentagon "Program of Record" Status, Reshaping Military AI Strategy
Google's TurboQuant Algorithm Sends Memory Chip Stocks Tumbling
Microsoft Eyes $7B Texas Energy Deal to Power AI Data Centers
NVIDIA's Feynman AI Chip May Face Redesign Amid TSMC Capacity Crunch
Amazon's "Transformer" Phone: Can It Succeed Where Fire Phone Failed?
NASA's Artemis II Crew Arrives in Florida for Historic Moon Mission
California's AI Executive Order Pushes Responsible Tech Use in State Contracts
Trump White House Unveils National AI Policy Framework for Congress
Apple Turns 50: From Garage Startup to AI Crossroads 



