Blizzard Entertainment and Chinese gaming giant NetEase had apparently been working on more video game projects behind the scenes. However, the companies reportedly had disagreements on an unannounced “Warcraft” mobile game leading to its cancellation.
Not to be confused with “Warcraft Arclight Rumble,” Bloomberg reported that the now-canceled project was codenamed Neptune. It was set in the “World of Warcraft” universe, but it was planned to be a spin-off game as it would have featured events that take place in a different timeline.
The same report claimed NetEase dissolved a team with more than 100 developers following Neptune’s cancellation. The canceled project was supposed to be a massively multiplayer online mobile game, suggesting it would have been a very different experience from “Warcraft Arclight Rumble.” The game, which was announced last May, will be a free-to-play action strategy title with collectible Minis.
It is not entirely clear why Blizzard and NetEase ended up canceling the project even though it has been in development for several years. Bloomberg only said the “Warcraft” mobile game was canceled because Blizzard and NetEase had “disagreed over terms” of the Neptune development.
Niko Partners said in a report in May that China makes up one-third of the global mobile gaming market with more than 640 million gamers this year, and it is expected to grow to 679 million gamers by 2026. But China has extremely strict guidelines, including requiring foreign publishers to have Chinese partners so they can sell video games in the country.
Blizzard’s partnership with NetEase is then evidently crucial for the Irvine, California-based publisher. And as the report pointed out, the cancellation of the “Warcraft” mobile game raises questions about the companies’ partnership for other projects.
But it is worth noting that Blizzard and NetEase had been partners long before the now-canceled “Warcraft” mobile game entered development. The latter has been distributing “World of Warcraft” games and expansions in China since 2009. The companies have also partnered for the recently released mobile game “Diablo Immortal,” which became available in China in late July.
Photo by Marco Verch from Flickr licensed under Creative Commons


Samsung to Invest $1.5 Billion in Vietnam Semiconductor Testing Plant by 2027
SoftBank to Invest €75 Billion in France AI Data Center Expansion by 2031
Samsung Workers Approve Wage Deal, Avoiding Major Strike and Boosting Chip Supply Confidence
Nvidia and Microsoft to Launch AI-Powered Windows PCs at Computex 2026
Autodesk Beats Q1 Estimates, Acquires MaintainX for $3.6 Billion
Snowflake Stock Soars 30% After Q1 Earnings Beat and Major AWS AI Partnership
Meta AI Push Could Add $26 Billion in Revenue by 2027, Wolfe Research Says
MongoDB Q1 FY2027 Earnings Beat Expectations, Raises Full-Year Outlook
US Quantum Stocks Surge After $2 Billion Government Investment
SpaceX Starship V3 Test Flight Boosts IPO Momentum Ahead of Historic Market Debut
HP Q2 2026 Earnings Beat Expectations Despite Memory Chip Pressure
Sable Offshore Wins Key Court Battle Over California Oil Pipeline
Xiaomi Shares Drop After Weak Q1 Earnings Amid Rising Smartphone Costs
Blue Origin New Glenn Rocket Explodes During Launch Pad Test, Delaying Space Ambitions
EU Antitrust Probe Could Lead to Massive Google Fine Under DMA Rules 



