"Diablo Immortal" was the first-ever title of the franchise to be released on mobile devices, but its launch was not without controversy. Blizzard faced criticisms early on as some players complained the free-to-play game virtually makes it necessary to purchase in-game items with real money to power up a character.
Blizzard recently told the LA Times that a "vast majority" of "Diablo Immortal" players are actually not buying in-game items. The developer did not provide specific data on the game's sales since it launched on June 2, but Mobilegamer.biz reported that (based on Appmagic stats) the game raked in a $49 million revenue in its first month. The same report noted that "Diablo Immortal" had been downloaded more than 10 million times by its 30th day of availability.
"When we think about monetization, at the very highest level it was, 'How do we give a free 'Diablo' experience to hundreds of millions of people, where they can literally do 99.5% of everything in the game?'" Blizzard president Mike Ybarra told the LA Times. Ybarra also suggested that the criticism of the "Diablo Immortal" monetization does not wholly represent the fans' response to the game, noting that it received positive ratings from more than 110,000 users on the App Store. As of this writing, the game has a 4.5/5 rating from 114,500 reviews on Apple's digital store.
Fans will find countless videos of dismayed YouTubers scrutinizing the game's progression path and how much it involves paying for legendary items with real money. But some reports offer a different picture. Kotaku's Zack Zwiezen commented that players may have to "fork over a lot of money" if they want the best gear and items for their characters and if they care about climbing up the leaderboards.
In the Washington Post's review of "Diablo Immortal" last month, journalist Gene Park outright called it a pay-to-win game. But Park noted that players are unlikely to feel the need to spend money until later into the game, which seemed to line up with what Ybarra said in the recent interview.
Ybarra said the "Diablo Immortal" monetization will be more prevalent later in the game, and it is by design. "The philosophy was always to lead with great gameplay and make sure that hundreds of millions of people can go through the whole campaign without any costs," he added. The full version of "Diablo Immortal" is available on Android and iOS, which launched simultaneously with its open beta version for PC.


OpenAI Explores Massive Funding Round at $750 Billion Valuation
Jared Isaacman Confirmed as NASA Administrator, Becomes 15th Leader of U.S. Space Agency
iRobot Files for Chapter 11 Bankruptcy Amid Rising Competition and Tariff Pressures
Evercore Reaffirms Alphabet’s Search Dominance as AI Competition Intensifies
Nvidia Weighs Expanding H200 AI Chip Production as China Demand Surges
Biren Technology Targets Hong Kong IPO to Raise $300 Million Amid China’s AI Chip Push
Micron Technology Forecasts Surge in Revenue and Earnings on AI-Driven Memory Demand
China Adds Domestic AI Chips to Government Procurement List as U.S. Considers Easing Nvidia Export Curbs
Intel’s Testing of China-Linked Chipmaking Tools Raises U.S. National Security Concerns
MetaX IPO Soars as China’s AI Chip Stocks Ignite Investor Frenzy
Apple Explores India for iPhone Chip Assembly as Manufacturing Push Accelerates
Oracle Stock Slides After Blue Owl Exit Report, Company Says Michigan Data Center Talks Remain on Track
EU Court Cuts Intel Antitrust Fine to €237 Million Amid Long-Running AMD Dispute
SoftBank Shares Slide as Oracle’s AI Spending Plans Fuel Market Jitters
Republicans Raise National Security Concerns Over Intel’s Testing of China-Linked Chipmaking Tools
SpaceX Begins IPO Preparations as Wall Street Banks Line Up for Advisory Roles 



