Former “Uncharted” writer and director Amy Hennig believes that the franchise has a lot of material that can be used to continue the series with.
Shortly after confirming that she has started working independently, Hennig was interviewed by Game Reactor, where she said (via PlayStation Lifestyle), “I think there’s a lot of material there that you could continue with: Cassie, with the daughter, you could do flashback stories with Nathan Drake… you just look at Indiana Jones; there’s really not a limit.”
However, Hennig also said the more challenging part is how the remaining developers of “Uncharted” will introduce another installment since “they kind of wrapped it up with a bow and had the flash forward” with “Uncharted 4: A Thief’s End.”
Hennig also gave an insight into what she thinks can be a good continuation for the series, such as a sort of prequel exploring the life of a young Nathan Drake. The making of an "Uncharted" movie has gone through several changes but, in the end, it has been decided that the movie will be focusing on the earlier life of the series protagonist, to be played by "Spider-Man" actor Tom Holland.
Before leaving Naughty Dog in 2014, Hennig worked on several “Uncharted” titles as head writer and director, and have led teams for the development of “Drake’s Fortune,” “Among Thieves,” “Drake’s Deception,” and the earlier works on “A Thief’s End.”
Meanwhile, Hennig’s name also appeared in the headlines recently after confirming that she has left Electronic Arts and has started an independent studio. Hennig’s last works with EA included leading a team for an unnamed “Star Wars” project under Visceral Games, the studio which EA decided to close in 2017.
The “Star Wars” video game was reportedly transferred to the care of EA Vancouver studio, and EA maintained that it was still negotiating with Hennig for possible future works with the company. But in a more recent interview with Eurogamer, Hennig confirmed that her work with EA “technically, legally” ended in January.
"I'm working independently and staying independent. I just started my own small little independent studio and am consulting with some people. ... I'm consulting with some VR companies and doing a ton of research because I haven't played a lot to immerse myself in it,” Hennig told Eurogamer.


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