When Obsidian Entertainment launched the first Pillars Of Eternity game in 2015, it was a massive hit among fantasy role-playing game enthusiasts. Receiving rave reviews from media companies and huge support from gamers, it was only natural that a sequel would be made. In order to complete development of the game, the developers turned to crowdfunding resource Fig, with a goal of $1.1 million.
As of right now, the campaign for Pillars of Eternity 2: Deadfire is well on its way to reaching the amount that Obsidian is asking for. As of writing this piece, the Fig page displays 82 percent completion, with over $912,995 pledged. What’s really interesting about this development, however, is the fact that the studio has never made a game sequel. It’s been around for 13 years and this is the first time that it’s making a second title with a shared name, Digital Trend reports.
With regards to its choice of crowdfunding site, it’s noteworthy that Obsidian went with Fig instead of a more well-known platform like Kickstarter. The former is more focused on video games, providing developers with a springboard that can help finish their games while the latter has more diversity.
Considering that the original Pillars Of Eternity crowdfunding campaign managed to raise $4 million for the studio, it’s more than likely that the sequel will see similar results. As one of the most highly-praised titles of 2015, many would argue that it was money well-spent as well.
According to Feargus Urquhart, CEO of Obsidian, Deadfire is going to improve on everything that made the first game great. It will feature living cities, an expanded open world for players to roam, and extensive customization on how the game is played, PC Gamer reports.
The sequel will supposedly come with over 200 or more hours of gameplay as well, though the developers were quick to stress how mobs no longer come in intolerable numbers. Josh Sawyer, the lead designer of the game also notes how the experience will be much more refined this time around.


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