Senior Lecturer in Games Development, Cardiff Metropolitan University
I have a diverse research career publishing papers on defects in semi-conductors, thin film delamination, ion motion in polymer hosts, Berne-Gay potential/boids model link and electro-cardio dynamics, before going to work for the Game Developer, Rare Ltd, part of Microsoft Games Studios.
There I was the main programmer of a GPU-based particle effects system. I then went on to be a Senior Programmer for a Serious Games Project at the International Digital Laboratory, University of Warwick, which was developing a motion-controlled game to teach children good nutrition and the worth of exercise. After that I was the Principal Technical Developer at the Serious Games Institute, Coventry University, where I was also the main technical advisor on the games industry and games development.
I am interested in the bringing together of computer games technology and research science, a kind of applied games technology. My novel paper, Scarle, S. (2009) Implications of the Turing Completeness of Reaction-Diffusion Models, informed by GPGPU simulations on an XBox 360: Cardiac Arrhythmias, Re-entry and the Halting Problem, Computational Biology and Chemistry, 33, 253, was the first journal paper published to use an Xbox 360 to carry out research simulations. I am particularly interested in the application of the Game Asset Pipeline to data visualisation, research computing and technical design for 3D printing.
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