Dublin, Oct. 24, 2016 -- Research and Markets has announced the addition of the "Global Online Games of Skill Market by Game Type(Fantasy Sport, Card Based Games, E-Sports & Strategy Games) and by Geography (North America, Europe, APAC & ROW), Analysis & Forecast, 2016-2022" report to their offering.
The digital gaming boom has led to the expansion of the industry far beyond its traditional ecosystem of developers, publishers and operators, and inculcates a host of players from adjoining verticals such as media firms, investment firms, event organizers and advertising agencies. Although, as the competition in the market intensifies, it is becoming increasingly difficult for developers to generate brand loyalty and sustain a revenue generating consumer base despite the integration of gaming platforms with social media that has made it easier than ever for players to recommend games to other prospective players.
The report on The Global Games of Skill' is a meticulous compilation of the various facets of the smokeless tobacco industry. After a thorough analysis of the current trends, the market dynamic chapter includes the key push and pull forces prevailing in the global games of skill market. Owing to the dependency of the market growth on the legal and regulatory framework, the report at each step has considered the effect of laws (both implemented and anticipated) in terms of regulations and taxation in estimation and forecast of the market size.
The increasing proliferation of smartphones, provision of secure payment gateways, improving internet accessibility across the globe and availability of a diverse range of gaming options are expected to keep driving the industry despite the legal and regulatory challenges impeding the industry in several key market regions. Therefore, the global games if skill market estimation and forecast has been initiated with an exhaustive set of assumptions, following which market size information for both key geographical areas and key gaming types has been provided.
The report involves a mix of companies chosen on the basis of their market developments, revenue generation and market share in the industry. The companies profiled in the report include Playtech, Activision, Amaya, EA, Square Enix and Unisoft among others.
Key Topics Covered:
1. Research Scope and Methodology
2. Market Dynamics
2.1. Market Drivers
- Proliferation of Smartphones
- Massive Fan Following of Sports
- Increasing Availability of High Speed Internet Connection
- Establishment of gaming leagues driving the increase in viewership
- Growing Middle Class and Large Youth Population in Emerging Nations
2.2. Market Challenges
- Non-Uniform and Unclear Legal and Regulatory Framework
- Negative Connotations Associated with Real Money Gaming
- Continuous Need for Innovation
- Fear of Fraudulent Practices and Security
- Restricted Flow of Funds Leading to Lack of Marketing and Brand Promotion
2.3. Market Opportunities
- Virtual Reality (VR) and Augmented Reality (AR)
- Freemium business model
- Growth of Indie Games
- Advertisements
- Partnerships
3. Competitive Insights
3.1. Key Strategies And Developments
3.2. Industry Attractiveness
3.3. Market Share Analysis
3.4. The Global Games of Skill Market: Product Benchmarking
4. Industry Analysis
4.1. Global Online Skill Based Gaming Ecosystem
4.2. Revenue Model Analysis
4.3. Regulatory Bodies
- Entertainment Software Rating Board (ESRB)
- Pan-European Game Information (PEGI)
- Computer Entertainment Rating Organization (CERO)
- Alderney Gambling Control Commission (AGCC)
- UK Gambling Commission (UKGC)
- Gambling Supervision Commission (GSC)
- World Esports Association (WESA)
- Nevada Gaming Commission
- Malta Gaming Authority
- Other Main Regulatory Bodies
5. The Global Online Games of Skill Market by Type of Game, Analysis & Forecast
6. Global Online Games of Skill Market by Geography
7. Company Profiles
- Activision Blizzard
- Amaya Inc.
- Bet 365
- Catalyst ESports Solutions
- Draft Kings
- Dream 11. Inc.
- Electronic Arts Inc.
- Fan Duel
- Fantasy Draft
- Fantrax
- NET Entertainment
- OulalaGames Limited
- Playtech
- Premier Punt
- Riot Games
- Rovio Entertainment Limited
- Square Enix
- Supercell
- Ubisoft Group
- Unibet
- Valve Corporation
- Zynga Inc.
- 888 Holdings Public Limited Company
For more information about this report visit http://www.researchandmarkets.com/research/7d63d4/global_online
CONTACT: Research and Markets
Laura Wood, Senior Manager
[email protected]
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Gaming


Australia Sues 3M for Over A$2 Billion Over PFAS Firefighting Foam Contamination
Elon Musk Explores Possible Tesla-SpaceX Merger Amid Growing AI Investments
Xiaomi Shares Drop After Weak Q1 Earnings Amid Rising Smartphone Costs
Kentucky School District Secures $27 Million in Social Media Addiction Lawsuit Settlements
European EV Sales Surge in April 2026 as Tesla and Chinese Automakers Gain Ground
NIO CEO Says China’s Auto Industry Has Passed Its Golden Era Amid Weak Car Sales
Sable Offshore Wins Key Court Battle Over California Oil Pipeline
Meta Subscription Push Could Add Billions in Recurring Revenue, Says Rosenblatt
Salesforce Q1 FY2027 Earnings Beat Expectations Despite Soft Q2 Revenue Outlook
HP Q2 2026 Earnings Beat Expectations Despite Memory Chip Pressure
Snowflake Stock Soars 30% After Q1 Earnings Beat and Major AWS AI Partnership
Mega IPOs Like SpaceX and OpenAI Could Reshape S&P 500 and Nasdaq 100 Portfolios in 2026
SoftBank to Invest €75 Billion in France AI Data Center Expansion by 2031
US Quantum Stocks Surge After $2 Billion Government Investment
Marvell Stock Rises After Record Q1 FY2027 Earnings Fueled by AI Demand
Nvidia and Microsoft to Launch AI-Powered Windows PCs at Computex 2026
Dell Raises 2027 Revenue Forecast as AI Server Demand Drives Record Quarterly Results 



